What if (Everyday) Technologies were Designed for Learning? Towards "Support for Learning" as a Design Goal for Every(day) Technology

Viktoria Pammer-Schindler*, Michael Liut, Tobias Ley

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

What if everyday technologies were designed for productivity and learning? This is critical in the era of generative artificial intelligence and pervasive digital technologies, where technology design substantially shapes what and how humans are learning. This paper introduces “support for learning” as an explicit design goal for everyday technologies. To provide background, we first differentiate four relationships between learning and technology: (1) learning to use technology, (2) learning about technology, (3) learning as a primary design goal, and (4) learning through technology. Designers can intentionally facilitate the latter (a) by following established design principles for usability and user experience, but need to go beyond such known ground by (b) identifying potential learning goals, and (c) connecting to high-quality learning resources and technology designed from within the system. A future research agenda should investigate the relationships between patterns of technology design, patterns of technology use, and learning.

Original languageEnglish
Title of host publicationCHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
EditorsNaomi Yamashita, Vanessa Evers, Koji Yatani, Xianghua Ding
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9798400713958
DOIs
Publication statusPublished - 25 Apr 2025
Event2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025 - Yokohama, Japan
Duration: 26 Apr 20251 May 2025

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025
Country/TerritoryJapan
CityYokohama
Period26/04/251/05/25

Keywords

  • design goals
  • HCI design goals
  • human-centered AI
  • human-centered computing
  • human-centered design
  • humanistic design
  • lifelong learning
  • technology evaluation

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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