VRTeaching: Mental and Psychophysiological Effects in Virtual Reality Remote Lectures

  • Florian Glawogger*
  • , Michael Holly*
  • , Janine Tasia Stang
  • , Hanna Schumm
  • , Fabia Lang
  • , Emil Criscione
  • , Jack Dennis Pham
  • , Verena Wagner-Hartl
  • , Johanna Pirker
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Remote teaching often feels unnatural and restricted compared to on-site lectures, as traditional teaching aids are reduced to a 2D interface. The increasing adoption of VR expands online teaching platforms by offering new possibilities for educational content and enables teachers to teach more intuitively. In this paper, we introduce the tool VRTeaching, a platform designed for presenters to enable immersive lectures using VR glasses and integrated tools such as an interactive whiteboard that can display slides, built-in chat integration to enable communication, and interactivity features such as polls or audience questions. The presented study includes an expert evaluation assessing the usability and the potential of the teaching and learning platform, and an investigation of the mental demand and psychophysiological responses of teachers and students giving presentations depending on the teaching environment. The results indicate a significantly higher mental demand for the VR environment than the online environment, with no significant effects on the psychophysiological measures. Despite the increased subjective perception of mental demand, participants recognized the VR tool as having great potential.

Original languageEnglish
Title of host publicationProceedings - 25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025
EditorsMaiga Chang, Scott Chen, Rita Kuo, Demetrios Sampson, Ahmed Tlili, Pei-Shu Tsai
PublisherIEEE
Pages281-283
Number of pages3
ISBN (Electronic)9798331565305
DOIs
Publication statusPublished - 2025
Event25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025 - Hybrid, Changhua, Taiwan, Province of China
Duration: 14 Jul 202517 Jul 2025

Publication series

NameProceedings - 25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025

Conference

Conference25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025
Country/TerritoryTaiwan, Province of China
CityHybrid, Changhua
Period14/07/2517/07/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • instructional experience
  • livestreaming
  • twitch
  • virtual reality teaching

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Education

Fields of Expertise

  • Information, Communication & Computing

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