Abstract
The climate, biodiversity, and inequality polycrisis is one of the most pressing issues humanity has to tackle. Demand-side changes in the food sector can help to address it. Video games have been identified as a potential tool to communicate environmental issues and support such societal change. This study analyzes three current games featuring sustainability messages in the food sector, Gibbon: Beyond the Trees, Beecarbonize, and Bear & Breakfast, to assess how they communicate these issues and what can be learned from them for future game development.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2024 IEEE Conference on Games, CoG 2024 |
| Publisher | IEEE Computer Society |
| ISBN (Electronic) | 9798350350678 |
| DOIs | |
| Publication status | Published - 28 Aug 2024 |
| Event | 6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy Duration: 5 Aug 2024 → 8 Aug 2024 |
Publication series
| Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
|---|---|
| ISSN (Print) | 2325-4270 |
| ISSN (Electronic) | 2325-4289 |
Conference
| Conference | 6th Annual IEEE Conference on Games, CoG 2024 |
|---|---|
| Abbreviated title | CoG 2024 |
| Country/Territory | Italy |
| City | Milan |
| Period | 5/08/24 → 8/08/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 12 Responsible Consumption and Production
-
SDG 13 Climate Action
Keywords
- climate change
- climate engagement
- food system
- games
- sustainability
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Software
Fingerprint
Dive into the research topics of 'Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS