SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam

Alexander Kainz*, Johanna Pirker*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

In recent years, the gaming industry has experienced rapid growth, further bolstered by the pandemic. Today, games are being utilized beyond entertainment, finding applications in education, health, training, and various industries. Understanding trends and analyzing games and their user base is therefore crucial for game developers, stakeholders, business analysts, and researchers alike. With over 60,000 games, Steam stands out as a major game distribution platform that collects valuable data about games and their users. To simplify the analysis of current trends in the gaming world, we have developed SteamVis: an analysis and visualization tool that efficiently crawls, displays, and analyzes game-related information from Steam. In this paper, we present the tool's details, conducted case studies, and a qualitative evaluation by domain experts. SteamVis facilitates the study of games and game-related information by providing powerful analytical and visualization tools, enabling the discovery of important trends and insights.

Original languageEnglish
Title of host publicationProceedings of the 2023 IEEE Conference on Games, CoG 2023
PublisherIEEE Computer Society
ISBN (Electronic)9798350322774
DOIs
Publication statusPublished - 2023
Event5th Annual IEEE Conference on Games: CoG 2023 - Boston, United States
Duration: 21 Aug 202324 Aug 2023

Conference

Conference5th Annual IEEE Conference on Games
Abbreviated titleCoG 2023
Country/TerritoryUnited States
CityBoston
Period21/08/2324/08/23

Keywords

  • analysis
  • tool
  • visualization

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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