Abstract
Cloud computing has seen rapid growth in recent years, accompanied by the increasing popularity of game streaming services that allow users to play high-end games on low-end devices, across platforms, and from virtually anywhere. The rise of multiplayer games, shared immersive experiences, and metaverse-style applications - such as exhibitions or social virtual spaces - presents unique opportunities for improving rendering efficiency. In particular, the presence of multiple viewers within the same virtual environment opens the door for computation reuse across rendering instances. We propose a scalable, multi-GPU cloud rendering system tailored for multi-viewer scenarios. Built on top of on-surface caches (OSC), our system extends the core idea of decoupling shading from viewpoints to enable efficient reuse of shading information across multiple users. Our system is designed to scale with an increasing number of viewers by dynamically distributing rendering workloads across multiple GPUs. We further enhance scalability and significantly reduce inter-GPU bandwidth requirements from 6 × up to 65 × - through a novel sparse cache update strategy. Instead of copying full frames between GPUs, our method selectively propagates only relevant cache updates, enabling efficient data sharing while minimizing redundant transfers.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025 |
| Editors | Stephen N. Spencer, Taku Komura, Michael Wimmer, Hongbo Fu |
| Publisher | Association for Computing Machinery (ACM) |
| ISBN (Electronic) | 9798400721373 |
| DOIs | |
| Publication status | Published - 14 Dec 2025 |
| Event | 2025 SIGGRAPH Asia 2025 Conference, SA 2025 - Hong Kong, China Duration: 15 Dec 2025 → 18 Dec 2025 |
Conference
| Conference | 2025 SIGGRAPH Asia 2025 Conference, SA 2025 |
|---|---|
| Abbreviated title | SIGGRAPH |
| Country/Territory | China |
| City | Hong Kong |
| Period | 15/12/25 → 18/12/25 |
Keywords
- cloud computing
- computer graphics
- distributed rendering
- real-time rendering
- scalability
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
Fields of Expertise
- Information, Communication & Computing
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