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Mask Balancing: Perception-Driven Dynamic Visibility Enhancement for Occlusion-Capable Optical See-Through Head-Mounted Displays

  • Yan Zhang*
  • , Rundong Chu
  • , Qingtai Dong
  • , Xiaodan Hu
  • , Keyao You
  • , Zijie Zhou
  • , Zixuan Guo
  • , Hangyu Zhou
  • , Kiyoshi Kiyokawa
  • , Xubo Yang
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The poor transparency of occlusion-capable optical see-through head-mounted displays (OC-OSTHMDs) deteriorates the visibility of the real scene, hindering the practical application of the devices. Previous works mitigate the issue by upgrading the transmittance of the spatial light modulator (SLM). However, the strategy soon reaches a limit because further optimization requires improving the transmittance of all optical elements, e.g., lenses and beam splitters. Moreover, pixelated occlusion usually relies on polarizing the real scene light, inevitably cutting the input optical power by half. To overcome this limitation, we propose a mask balancing method that improves real-scene brightness through polarization blending. Specifically, the s-polarized component, which passes through the optical system to provide occlusion-capable vision, is blended with the p-polarized component, which bypasses the system to preserve the raw view of the real scene. The blending is realized by simply modulating the cross-angle between a polarizing beam splitter and a linear polarizer, benefiting the robustness and versatility of the proposed method. We introduce a perception-driven blending approach, where the cross-angle is optimized in real-time to balance the visibility of the real scene and the texture and lighting of the virtual object. A benchtop prototype is built. A user study with 12 participants is conducted to quantify the visibility threshold of the texture and lighting of virtual objects. Then, a user study with 12 participants proves that the proposed method improves the visibility of the real scene while keeping a good appearance of the virtual object. We believe the proposed method is an important step toward developing practical solutions for OC-OSTHMDs.

Original languageEnglish
Pages (from-to)3465-3474
Number of pages10
JournalIEEE Transactions on Visualization and Computer Graphics
Volume32
Issue number5
DOIs
Publication statusPublished - 1 May 2026

Keywords

  • Augmented reality
  • mutual occlusion
  • optical see-through head-mounted displays
  • perception-driven optimization

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

Fields of Expertise

  • Information, Communication & Computing

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