Abstract
Utilizing the immersiveness and spatial awareness of virtual real-ity, we aim to improve ergonomic evaluations, which are key to avoid musculoskeletal disorders. We present the first iteration of an immersive analytics system for ergonomic evaluation and analysis, providing real-time and offline feedback in the same virtual environment. In addition, we provide insights from an expert interview confirming the validity and practicability of our approach.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
| Pages | 430-433 |
| Number of pages | 4 |
| ISBN (Electronic) | 9781665484022 |
| DOIs | |
| Publication status | Published - Mar 2022 |
| Event | IEEE Virtual Reality 2022: IEEE VR 2022: IEEE Conference on Virtual Reality + 3D User Interfaces - Virtual, Christchurch, New Zealand Duration: 12 Mar 2022 → 16 Mar 2022 https://ieeevr.org/2022/ |
Publication series
| Name | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
|---|
Conference
| Conference | IEEE Virtual Reality 2022: IEEE VR 2022 |
|---|---|
| Abbreviated title | IEEE VR 2022 |
| Country/Territory | New Zealand |
| City | Virtual, Christchurch |
| Period | 12/03/22 → 16/03/22 |
| Internet address |
Keywords
- Applied computing
- Human-centered computing
- Life and medical sciences
- Virtual reality
- Visualization systems and tools
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Media Technology
- Computer Graphics and Computer-Aided Design
- Modelling and Simulation
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