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Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Digital learning experiences that promote interactive learning and engagement are becoming increasingly relevant. Educational games can be used to create an engaging learning atmosphere that allows knowledge acquisition through hands-on activities. Combining it with virtual reality (VR) allows users to interact with virtual environments, leading to a highly immersive learning experience. In this study, we explore how game achievements impact motivation and learning in a customizable VR learning environment. Using an A/B test involving 50 students, we utilized an interactive wave simulation to assess motivation, engagement, and the overall learning experience. Data collection involved standardized questionnaires, along with tracking interaction time and interactions within the virtual environment. The findings revealed that users who earned game achievements to unlock customization features felt significantly more accomplished when they mastered challenges and obtained all achievements. However, it was observed that adding achievements could also create pressure on students, leading to feelings of embarrassment when facing task failures. While achievements have the potential to enhance engagement and motivation, their excessive use may lead to distractions, anxiety, and reduced overall engagement. It shows that is crucial to find a good balance in employing game achievements within educational environments to ensure they contribute positively to the learning experience without causing undue stress or deterring learners.

Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9798400705359
DOIs
Publication statusPublished - 9 Oct 2024
Event30th ACM Symposium on Virtual Reality Software and Technology, VRST 2024 - Trier, Germany
Duration: 9 Oct 202411 Oct 2024

Conference

Conference30th ACM Symposium on Virtual Reality Software and Technology, VRST 2024
Country/TerritoryGermany
CityTrier
Period9/10/2411/10/24

Keywords

  • customizable learning
  • immersive learning
  • interactive simulations
  • STEM education
  • virtual reality

ASJC Scopus subject areas

  • Software

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