Abstract
In the era of transformative technologies, generative artificial intelligence (genAI) offers profound opportunities and challenges for education. This study explores the development and execution of an interactive workshop designed to equip educators with foundational genAI literacy. Using a design-based research (DBR) framework, the workshop leverages interactivity and contextual relevance to introduce genAI concepts, prompting strategies and ethical considerations. Participants engaged in a scripted learning workshop design, comparing human and AI responses, exploring genAI’s probabilistic foundations, context dependency, and vulnerability to manipulation. Conducted across 12 workshops with 191 participants in Austria, this study revealed significant improvements in self-perceived genAI understanding, with 70% of participants reporting better grades in post-assessment evaluations. Feedback emphasized the workshop’s strengths in interactivity and relevance, alongside recommendations for deeper school-specific applications. Scalability analysis showed that workshop duration remained consistent regardless of group size, suggesting potential for broader implementation. The findings highlight the effectiveness of scripted learning workshop design in fostering critical AI literacy, preparing educators to critically evaluate and ethically integrate genAI into pedagogical practices. This adaptable model contributes to the discourse on professional development in AI-enhanced education.
| Original language | English |
|---|---|
| Article number | 206 |
| Journal | Education Sciences |
| Volume | 15 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 8 Feb 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- generative AI
- AI Literacy
- teacher training
- educational technology
- Design-based research
- interactive workshops
- AI in education
- teacher empowerment
- AI literacy
- design-based research
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education
- Physical Therapy, Sports Therapy and Rehabilitation
- Developmental and Educational Psychology
- Public Administration
- Computer Science Applications
Fields of Expertise
- Information, Communication & Computing
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