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Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience

Research output: Chapter in Book/Report/Conference proceeding › Conference paper › peer-review

Abstract

This paper examines the impact of AI-generated versus human-written dialogue in a murder-mystery game on player experience. We manipulated both the game dialogue type (AI-generated vs. human-written dialogue) and the game type description (AI-labelled vs human-written-labelled) to assess effects on overall player experience (PX), immersion, and perceived autonomy. Results show that player expectations, modulated by the game type description, had a greater impact on overall PX than the actual game type. Players who thought that they played a game with a human-written narrative reported more positive overall PX, higher immersion and perceived autonomy regardless of which version they actually played. However, interacting with the AI-generated dialogue version led to higher perceived autonomy, suggesting that AI-driven dialogue can enhance perceived freedom without necessarily improving the overall PX. These findings show that player expectations, in response to game descriptions, play a central role in the experiences of players. This work contributes to understanding the influence of narratives and the extent to which AI features increase player engagement.

Original languageEnglish
Title of host publicationProceedings of the IEEE 2025 Conference on Games, CoG 2025
PublisherIEEE Computer Society
ISBN (Electronic)9798331589042
DOIs
Publication statusPublished - 19 Aug 2025
Event2025 IEEE Conference on Games, CoG 2025 - Lisbon, Portugal
Duration: 26 Aug 2025 → 29 Aug 2025

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2025 IEEE Conference on Games, CoG 2025
Country/TerritoryPortugal
CityLisbon
Period26/08/25 → 29/08/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Fields of Expertise

  • Information, Communication & Computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design
  • Artificial Intelligence

Keywords

  • AI
  • artificial intelligence
  • placebo effect
  • player experience
  • PX
  • role-playing games
  • video games

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