Abstract
This paper examines the impact of AI-generated versus human-written dialogue in a murder-mystery game on player experience. We manipulated both the game dialogue type (AI-generated vs. human-written dialogue) and the game type description (AI-labelled vs human-written-labelled) to assess effects on overall player experience (PX), immersion, and perceived autonomy. Results show that player expectations, modulated by the game type description, had a greater impact on overall PX than the actual game type. Players who thought that they played a game with a human-written narrative reported more positive overall PX, higher immersion and perceived autonomy regardless of which version they actually played. However, interacting with the AI-generated dialogue version led to higher perceived autonomy, suggesting that AI-driven dialogue can enhance perceived freedom without necessarily improving the overall PX. These findings show that player expectations, in response to game descriptions, play a central role in the experiences of players. This work contributes to understanding the influence of narratives and the extent to which AI features increase player engagement.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IEEE 2025 Conference on Games, CoG 2025 |
| Publisher | IEEE Computer Society |
| ISBN (Electronic) | 9798331589042 |
| DOIs | |
| Publication status | Published - 19 Aug 2025 |
| Event | 2025 IEEE Conference on Games, CoG 2025 - Lisbon, Portugal Duration: 26 Aug 2025 → 29 Aug 2025 |
Publication series
| Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
|---|---|
| ISSN (Print) | 2325-4270 |
| ISSN (Electronic) | 2325-4289 |
Conference
| Conference | 2025 IEEE Conference on Games, CoG 2025 |
|---|---|
| Country/Territory | Portugal |
| City | Lisbon |
| Period | 26/08/25 → 29/08/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Fields of Expertise
- Information, Communication & Computing
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
- Artificial Intelligence
Keywords
- AI
- artificial intelligence
- placebo effect
- player experience
- PX
- role-playing games
- video games
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