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Developing an Addition and Subtraction Trainer with Automated Categorization of Errors for Learners in Their First Two Years of Primary School

Research output: Chapter in Book/Report/Conference proceeding › Conference paper › peer-review

Abstract

This paper discusses the development and testing of a gamified mathematical learning app. Said app is designed for primary school children in their first two years of learning, so that they can practice the arithmetic operations addition and subtraction in a playful way. Predefined error categories are used to specifically eliminate weaknesses. As an incentive for the learners, mascots, stars and a child-oriented look are offered, as well as a mode in which the players can compete with others worldwide and, in the case of good performance, find themselves on the leaderboard. A test run and a subsequently conducted survey with 49 school children showed that the app generally works well and that the subjective perceptions regarding the motivational ability of the mascots correlate with the overall perception of the app.
Original languageEnglish
Title of host publicationProceedings of EdMedia + Innovate Learning 2023
EditorsTheo Bastiaens
Place of PublicationWien
PublisherAssociation for the Advancement of Computing in Education
Pages832-843
Number of pages12
Publication statusPublished - 1 Jul 2023
EventEdMedia + Innovate Learning 2023 - Universität Wien, Wien, Austria
Duration: 10 Jul 2023 → 14 Jul 2023

Conference

ConferenceEdMedia + Innovate Learning 2023
Abbreviated titleEDIL23
Country/TerritoryAustria
CityWien
Period10/07/23 → 14/07/23

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Fields of Expertise

  • Information, Communication & Computing

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