Abstract
This paper discusses the development and testing of a gamified mathematical learning app. Said app is designed for primary school children in their first two years of learning, so that they can practice the arithmetic operations addition and subtraction in a playful way. Predefined error categories are used to specifically eliminate weaknesses. As an incentive for the learners, mascots, stars and a child-oriented look are offered, as well as a mode in which the players can compete with others worldwide and, in the case of good performance, find themselves on the leaderboard. A test run and a subsequently conducted survey with 49 school children showed that the app generally works well and that the subjective perceptions regarding the motivational ability of the mascots correlate with the overall perception of the app.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of EdMedia + Innovate Learning 2023 |
| Editors | Theo Bastiaens |
| Place of Publication | Wien |
| Publisher | Association for the Advancement of Computing in Education |
| Pages | 832-843 |
| Number of pages | 12 |
| Publication status | Published - 1 Jul 2023 |
| Event | EdMedia + Innovate Learning 2023 - Universität Wien, Wien, Austria Duration: 10 Jul 2023 → 14 Jul 2023 |
Conference
| Conference | EdMedia + Innovate Learning 2023 |
|---|---|
| Abbreviated title | EDIL23 |
| Country/Territory | Austria |
| City | Wien |
| Period | 10/07/23 → 14/07/23 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Fields of Expertise
- Information, Communication & Computing
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