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Counting on AR: EEG responses to incongruent information with real-world context

Research output: Contribution to journalArticlepeer-review

Abstract

Augmented Reality (AR) technologies enhance the real world by integrating contextual digital information about physical entities. However, inconsistencies between physical reality and digital augmentations, which may arise from errors in the visualized information or the user's mental context, can considerably impact user experience. This work characterizes the brain dynamics associated with processing incongruent information within an AR environment. To study these effects, we designed an interactive paradigm featuring the manipulation of a Rubik's cube serving as a physical referent. Congruent and incongruent information regarding the cube's current status was presented via symbolic (digits) and non-symbolic (graphs) stimuli, thus examining the impact of different means of data representation. The analysis of electroencephalographic signals from 19 participants revealed the presence of centro-parietal N400 and P600 components following the processing of incongruent information, with significantly increased latencies for non-symbolic stimuli. Additionally, we explored the feasibility of exploiting incongruency effects for brain-computer interfaces. Hence, we implemented decoders using linear discriminant analysis, support vector machines, and EEGNet, achieving comparable performances with all methods. Therefore, this work contributes to the design of adaptive AR systems by demonstrating that above-chance detection of incongruent information based on physiological signals is feasible. The successful decoding of incongruency-induced modulations can inform systems about the current mental state of users without making it explicit, aiming for more coherent and contextually appropriate AR interactions.

Original languageEnglish
Article number109483
JournalComputers in Biology and Medicine
Volume185
Early online date4 Dec 2024
DOIs
Publication statusPublished - Feb 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Augmented reality (AR)
  • Electroencephalography (EEG)
  • Event-related potential (ERP)
  • N400
  • Non-symbolic
  • P600
  • Symbolic

ASJC Scopus subject areas

  • Health Informatics
  • Computer Science Applications

Fields of Expertise

  • Human- & Biotechnology

Cooperations

  • BioTechMed-Graz

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