TY - GEN
T1 - Cloud-based learning environments
T2 - 5th International Conference on Computer Supported Education, CSEDU 2013
AU - Rizzardini, Rocael Hernández
AU - Amado-Salvatierra, Hector
AU - Guetl, Christian
PY - 2013
Y1 - 2013
N2 - Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives and the preferences of the learner group. A great variety of existing cloud services might be re-purposed for educational activities and it can be taken advantage from already widely used services without steep learning curves on their adoption. In this article is presented the design, deployment and evaluation of learning activities using cloud applications and services. The experiences presented here are from Galileo University in Guatemala with students from three different countries in Central America and Spain. This study reports findings from motivational attitudes, emotional aspects and usability perception. Selected cloud-based tools were used for the different learning activities in three courses in various application domains. These activities include collaboration, knowledge representation, storytelling activities and social networking. Experimentation results obtained aim to demonstrate that students are eager to use and have new and more interactive ways of learning, which challenges their creativity and group organization skills, while professors have a growing interest on using new tools and resources that are easy to use, mix and reuse. Thus, future research should focus on incentives for motivating participation as well as on providing systems with high usability, accessibility and interoperability that are capable of doing learning orchestration.
AB - Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives and the preferences of the learner group. A great variety of existing cloud services might be re-purposed for educational activities and it can be taken advantage from already widely used services without steep learning curves on their adoption. In this article is presented the design, deployment and evaluation of learning activities using cloud applications and services. The experiences presented here are from Galileo University in Guatemala with students from three different countries in Central America and Spain. This study reports findings from motivational attitudes, emotional aspects and usability perception. Selected cloud-based tools were used for the different learning activities in three courses in various application domains. These activities include collaboration, knowledge representation, storytelling activities and social networking. Experimentation results obtained aim to demonstrate that students are eager to use and have new and more interactive ways of learning, which challenges their creativity and group organization skills, while professors have a growing interest on using new tools and resources that are easy to use, mix and reuse. Thus, future research should focus on incentives for motivating participation as well as on providing systems with high usability, accessibility and interoperability that are capable of doing learning orchestration.
KW - Accessibility
KW - Cloud-based Learning Environments
KW - Cloud-based Tools
KW - E-Learning
KW - Evaluation
KW - Usability
UR - https://www.scopus.com/pages/publications/84887148878
M3 - Conference paper
AN - SCOPUS:84887148878
SN - 9789898565532
T3 - CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education
SP - 709
EP - 716
BT - CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education
Y2 - 6 May 2013 through 8 May 2013
ER -