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Beyond Visual Interfaces: Extended Reality for Collaborative Industrial Settings

Research output: Chapter in Book/Report/Conference proceeding › Conference paper › peer-review

Abstract

With the growing interest in Industry 4.0 and the transition toward Industry 5.0, the application of extended reality (XR) in industrial settings show significant potential. This potential arises from the strong alignment between industrial objectives and existing infrastructure. Drawing from our research with industrial partners, this paper examines the benefits of employing XR in such environments. We present an illustrated use case, which is expanded into a comprehensive list of opportunities and challenges. These insights aim to inform and guide the research community in developing XR adaptive systems that effectively leverage adaptive interfaces and remote collaboration.
Original languageEnglish
Title of host publicationProceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025
EditorsUlrich Eck, Gun Lee, Alexander Plopski, Missie Smith, Qi Sun, Markus Tatzgern
PublisherIEEE CS
Pages237-241
Number of pages5
ISBN (Electronic)9798331593476
ISBN (Print)979-8-3315-9348-3
DOIs
Publication statusPublished - 12 Oct 2025
Event2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025 - Daejeon, Korea, Republic of
Duration: 8 Oct 2025 → 12 Oct 2025

Conference

Conference2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025
Country/TerritoryKorea, Republic of
CityDaejeon
Period8/10/25 → 12/10/25

Fields of Expertise

  • Information, Communication & Computing

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Artificial Intelligence
  • Electrical and Electronic Engineering

Keywords

  • Immersive Analytics
  • Visualization
  • Adaptive systems
  • Extended reality
  • Collaboration
  • Fifth Industrial Revolution
  • Augmented reality
  • Remote Collaboration
  • Augmented Reality
  • Extended Reality
  • Industry 5.0
  • Industry
  • Immersive Environments
  • Human-Machine Interaction
  • Virtual Reality

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