An Attrition Model for MOOCs: Evaluating the Learning Strategies of Gamification

  • R. H. Rizzardini*
  • , M. M. Chan
  • , C. Guetl
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Massive open online courses (MOOCs) have dramatically expanded online learning opportunities, and many institutions have made considerable efforts to develop and promote such courses. However, they have failed to produce evidence of their influence on the future of higher education. One of the major recurring issues is the consistently high dropout rate of MOOC learners. In this paper, we review the existing literature on MOOC dropout rates and we analyze the attrition and retention factors, the open online learner group classification and the funnel of involvement in an open learning setting. Furthermore, this study provides results from two courses given by the Telescope Project (an initiative similar to Coursera or Edx) at Galileo University. We make a comparative analysis between the conventional learning method used in the first MOOC (introduction of e-learning) and the gamified learning method used in the second MOOC (authoring tools for e-learning).

Original languageEnglish
Title of host publicationFormative Assessment, Learning Data Analytics and Gamification
Subtitle of host publicationIn ICT Education
PublisherElsevier Inc.
Pages295-311
Number of pages17
ISBN (Electronic)9780128036679
ISBN (Print)9780128036372
DOIs
Publication statusPublished - 10 May 2016

Keywords

  • Attrition Model for MOOCs
  • Dropout rate
  • Gamification on MOOCs
  • Massive open online course (MOOC)

ASJC Scopus subject areas

  • General Computer Science

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