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A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality

  • Carlos Mosquera*
  • , Neven Elsayed
  • , Ernst Kruijff
  • , Joseph Newman
  • , Eduardo Veas
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

This paper presents a comprehensive study of virtual 3D object manipulation along 4DoF on real surfaces in mixed reality (MR), using hand-based and tangible interactions. A custom cylindrical tangible proxy leverages affordances of physical knobs and tabletop support for stable input. We evaluate both modalities across isolated tasks (2DoF translation, 1DoF rotation/scaling), semi-combined (3DoF translation+rotation), and full 4DoF compound manipulation. We offer analyses of hand interactions, tangible interactions, and their comparison in MR tasks. For hand interactions, compound tasks required repetitive corrections, increasing completion times - yet surprisingly, rotation errors were smaller in compound tasks than in rotation-only tasks. Tangible interactions exhibited significantly larger errors in translation, rotation, and scaling during compound tasks compared to isolated tasks. Crucially, tangible interactions outperformed hand interactions in precision, likely due to tabletop support and constrained 4DoF design. These findings inform designers opting for hand-only interaction (highlighting trade-offs in compound tasks) and those leveraging tangibles (emphasizing precision gains despite compound-task challenges).

Original languageEnglish
Title of host publicationProceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology
EditorsAnil Ufuk Batmaz, Mayra D. Barrera Machuca, Francisco R. Ortega, Daniel Zielasko, Kangsoo Kim, Rick Skarbez, Lucas Plabst, Amy Banic, Mine Sarac Stroppa
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9798400721182
DOIs
Publication statusE-pub ahead of print - 4 Dec 2025
Event31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 - Montreal, Canada
Duration: 12 Nov 202514 Nov 2025

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
VolumePart of 215351

Conference

Conference31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025
Country/TerritoryCanada
CityMontreal
Period12/11/2514/11/25

Keywords

  • Haptic Devices
  • Mixed Reality Table Top
  • Tangible User Interfaces

ASJC Scopus subject areas

  • Software

Fields of Expertise

  • Information, Communication & Computing

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