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Abstract
This paper presents a comprehensive study of virtual 3D object manipulation along 4DoF on real surfaces in mixed reality (MR), using hand-based and tangible interactions. A custom cylindrical tangible proxy leverages affordances of physical knobs and tabletop support for stable input. We evaluate both modalities across isolated tasks (2DoF translation, 1DoF rotation/scaling), semi-combined (3DoF translation+rotation), and full 4DoF compound manipulation. We offer analyses of hand interactions, tangible interactions, and their comparison in MR tasks. For hand interactions, compound tasks required repetitive corrections, increasing completion times - yet surprisingly, rotation errors were smaller in compound tasks than in rotation-only tasks. Tangible interactions exhibited significantly larger errors in translation, rotation, and scaling during compound tasks compared to isolated tasks. Crucially, tangible interactions outperformed hand interactions in precision, likely due to tabletop support and constrained 4DoF design. These findings inform designers opting for hand-only interaction (highlighting trade-offs in compound tasks) and those leveraging tangibles (emphasizing precision gains despite compound-task challenges).
| Original language | English |
|---|---|
| Title of host publication | Proceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology |
| Editors | Anil Ufuk Batmaz, Mayra D. Barrera Machuca, Francisco R. Ortega, Daniel Zielasko, Kangsoo Kim, Rick Skarbez, Lucas Plabst, Amy Banic, Mine Sarac Stroppa |
| Publisher | Association for Computing Machinery (ACM) |
| ISBN (Electronic) | 9798400721182 |
| DOIs | |
| Publication status | E-pub ahead of print - 4 Dec 2025 |
| Event | 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 - Montreal, Canada Duration: 12 Nov 2025 → 14 Nov 2025 |
Publication series
| Name | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
|---|---|
| Volume | Part of 215351 |
Conference
| Conference | 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 12/11/25 → 14/11/25 |
Keywords
- Haptic Devices
- Mixed Reality Table Top
- Tangible User Interfaces
ASJC Scopus subject areas
- Software
Fields of Expertise
- Information, Communication & Computing
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Dive into the research topics of 'A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality'. Together they form a unique fingerprint.Projects
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DDIA - Data Driven Immersive Analytics in Digital Industries
Schreck, T. (Project manager on research unit), Pock, T. (Project manager on research unit), Veas, E. E. (Attendee / Assistant), Lindstaedt, S. (Project manager on research unit), Müller-Putz, G. (Project manager on research unit), Pammer-Schindler, V. (Attendee / Assistant) & Kowald, D. (Attendee / Assistant)
1/01/22 → 31/12/26
Project: Research project
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